Their more specific lines for quest giving are all text only.
Other Khajiit speak plenty, though of course their voiced lines are only greetings like “Hello there!” and other small phrases that already existed in Oblivion’s base game for its Khajiit characters. Whether by design choice or technical concern, neither Alfiq nor Senche can be spoken to. The house cat-like Alfiq and big cat Senche both seem to be based on the same cougar-esque large cat model, but scaled down and up respectively. Cathay, one of the playable races of most Elder Scrolls games, mingle with Ohmes, which have physical and facial features of Bosmer elves, just with fur on top. Riverhold is full of Khajiit that lore-buffs will recognise, though they can’t possibly compare with the renditions from Bethesda’s own creations in The Elder Scrolls Online. Most had never been seen in an Elder Scrolls game before, only described, and were left up to the imagination and resourcefulness of modders involved with Anequina. Inside town though, I’m quickly face to face with all the various ‘furstocks’ of Khajiit. It’s not immediately different from Cyrodiil-still lots of green, with bushes and waterfalls like other areas of Oblivion’s base game.
The first town I travel through is Riverhold, just over the southern border.